The Skeleton King - RogueLight (Pirate Jam Entry)
High-poly Sculpt

High-poly Sculpt

Modeling/Sculpting Time-lapse

Modeling/Sculpting Time-lapse

Texture Time-Lapse

Texture Time-Lapse

Concept Art by @Dweller

Concept Art by @Dweller

Promo Illustration by @Dweller

Promo Illustration by @Dweller

The Skeleton King - RogueLight (Pirate Jam Entry)

Had a great opportunity to join the 15th Pirate Jam, hosted by Piratesoftware and got really cool chance to work with a fantastic team. Our theme was "Shadow" and "Alchemy" and our entry was a small rogue-light game inspired by Hades called, well, RogueLight. Throughout those 2 weeks, I worked with our concept artist, @Dweller, to quickly blockout, sculpt, and finalize the model before implementing it into the game with our tech artist.

I only made the character and sword model. The particle and post-processing effects were implemented by Insoel (@insoel) and Pants (@IAmSingleton). Rigging was doing through Mixamo and animation were all from animation packets found through Unity.

Here's the link to the gamejam entry and GDD if you're interested: https://iamsingleton.itch.io/roguelight

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